Welcome to my digital notebook.

This is (roughly) my digital zettelkasten, a collection of interlinked atomic notes about anything that interests me. In general, they will talk about strategy, research, UX, product development, learning, and knowledge management, but might stray pretty far afield from that sometimes.

Consider this my "digital garden." It's hobby work. I collect ideas that I am interested in, and I try to cultivate them as best I can. (Not sure where to get started? Try the Contents).

Recently Added

Sinek - The Infinite Game

Mission-driven organizations who play an infinite game have a long-term advantage over those focused on short-term outcomes.

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Show, Don't Tell

Knowledge grows exponentially. Present your audience with information rather than simply telling them directly what the information means.

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Shiller - Narrative Economics

Economic narratives spread like contagions, creating real-world economic effects.

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Sharp - How Brands Grow

Sharp challenges the conventional wisdom and best practices of marketing.

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Set Dialogue-Heavy Scenes Amid Character-Reinforcing Activity

Elizabeth George's Talking Heads Avoidance Device (THAD) is a fiction writing technique for combining action with dialogue.

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Sensemaking Produces Thick Data

The activity of sensemaking produces thick, contextual data that goes beyond the mere fact that an event has occured to understand what the event means to a given population.

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Sensemaking Articulates New Perspectives and Frames for Understanding the World Around Us

Sensemaking is a humanities-based approach to deep knowledge production derived from phenomenology.

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Seek Disconfirming Evidence to More Efficiently Find the Truth of a Statement

Focusing on the falsifiability of a statement may enable us to more quickly move from observation to law.

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Scope for Personas Should Be Right-Sized to Suit Their Purpose

Personas may be broad or narrow. Their scope should be carefully considered against how the personas will be used.

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Scenes Comprise Large-Scale and Small-Scale Structures

The large-scale structure of a scene may be that of a scene or a sequel; the small-scale structure comprises motivation-reaction units (MRUs).

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